Application of Bio-Inspired Methods in Distributed Gaming Systems

Authors

  • Marcin Woźniak Silesian University of Technology
  • Dawid Połap Silesian University of Technology
  • Christian Napoli University of Catania
  • Emiliano Tramontana Università di Catania, Italy

DOI:

https://doi.org/10.5755/j01.itc.46.1.13872

Keywords:

computational intelligence, heuristic algorithm, agent oriented software, cloud computing

Abstract

In this paper we present an application of Computational Intelligence methods in gaming systems. We have applied Bio-Inspired Methods to automatically create various maze layouts for board games. The handling of board games is performed on cloud resources, where intelligent agents control the process of board creation, composition and recomposition in real time, depending on the player’s moves. The developed solution has been based on swarm techniques. Applied algorithms simulate the natural process of adaptation to various conditions to perform board games construction and system management. Due to the nature of the applied algorithms swarms are simulated and their results let us handle the creation and real-time management of games. The devised solutions are efficient in real conditions where several users operate supported by cloud resources.

DOI: http://dx.doi.org/10.5755/j01.itc.46.1.13872

Author Biographies

Marcin Woźniak, Silesian University of Technology

Institute of Mathematics

Dawid Połap, Silesian University of Technology

Institute of Mathematics

Christian Napoli, University of Catania

Department of Mathematics and Informatics

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Published

2017-03-13

Issue

Section

Articles