Application of Bio-Inspired Methods in Distributed Gaming Systems

Marcin Woźniak, Dawid Połap, Christian Napoli, Emiliano Tramontana


In this paper we present an application of Computational Intelligence methods in gaming systems. We have applied Bio-Inspired Methods to automatically create various maze layouts for board games. The handling of board games is performed on cloud resources, where intelligent agents control the process of board creation, composition and recomposition in real time, depending on the player’s moves. The developed solution has been based on swarm techniques. Applied algorithms simulate the natural process of adaptation to various conditions to perform board games construction and system management. Due to the nature of the applied algorithms swarms are simulated and their results let us handle the creation and real-time management of games. The devised solutions are efficient in real conditions where several users operate supported by cloud resources.



computational intelligence; heuristic algorithm; agent oriented software; cloud computing

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Print ISSN: 1392-124X 
Online ISSN: 2335-884X