CONTEXT-AWARE INTERACTION AND NAVIGATION IN MOBILE GAMES
DOI:
https://doi.org/10.5755/j01.itc.35.3.11762Abstract
In this paper an approach of using contextual information for structuring and displaying menus on small devices will be discussed, based on the implementation of a game for mobile games. CitizenMOB is a location-based, multiplayer, never-ending society-driven strategic mobile game that has been developed in order to understand today's possibilities and challenges in the design of complex games for mobile phones. Integrating a context-aware navigation and adaptive menu structure is an attempt not only to reflect the effect of new contexts of use on human-computer-interaction, it is also meant to overcome usability problems that occur when limitations of small screens are combined with complex rules and massive options in the next generation of rich mobile applications.
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