CONTEXT-AWARE INTERACTION AND NAVIGATION IN MOBILE GAMES
In this paper an approach of using contextual information for structuring and displaying menus on small devices will be discussed, based on the implementation of a game for mobile games. CitizenMOB is a location-based, multiplayer, never-ending society-driven strategic mobile game that has been developed in order to understand today's possibilities and challenges in the design of complex games for mobile phones. Integrating a context-aware navigation and adaptive menu structure is an attempt not only to reflect the effect of new contexts of use on human-computer-interaction, it is also meant to overcome usability problems that occur when limitations of small screens are combined with complex rules and massive options in the next generation of rich mobile applications.
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